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2/1/25

Current state of the texture, im haviing a bit of the issue getting the volume layer of the shader to work properly, I wonder if it has to do with the variation of the color- will continue to workshop

Movement test using the camera data from the video plate and applying it to the maya file

1/28/25

For project 2 on Monday we started working on the texture for the Stanford model. I am currently working with the Stanford bunny! The camera for the most part has been matched to the plate, and on Monday, we had learned how to make a class kind of texture that will be used for the crystal-rock texture for the model. This is still a test render, hence the large amount of noise.

As of right now these are the render layers that will be needed for the composite
**note I forgot the shadow layer in this image

1/27/25

To set up the part of project 2a I tracked my plate three different ways as a refresher. I used the 2D tracker to bake and transform the movement to input it onto project 1. I then cropped the shot to avoid clipping.

The three trackers and their scripts

2D Tracker in Nuke

3D Camera Tracker in Nuke

3D point tracker in Synth Eyes

Camera data from Synth Eyes

1/20/25

We shot plates today at Gracie's apartment, these are mine! I'm not sure still if I want to go with the purple or pinkish rock, hence why there are both here.

I'm not sure still if I want to go with the purple or pinkish rock, hence why there are both here.