Final Version of the Ad for the end of the Quarter, along with the full breakdown. If more changes are made to submit to the Rookies, or other festivalsthey will be included here.
3/10/25
Week 10 Finals that were unable to be put in the edit Shot 2 and 33/3/25
Week 9 Edit2/24/25
Week 8 Edit2/23/25
I have been having so much fun with these compsHeres the script for shot 05


2/22/25
I was running into a bit of an issue with this week's shot 05. I thought originally that it had to do with the adjustment of the layer of bubbles, now looking like bubbles and not rocks as they had that rocky-like feel to them prior. But it was how the deep layer was interacting with the other layers. To fix the issue for this week at least, I fed the deep layer just into the bubbles exr pipe as that part of the shot is why we are using deep in the first place! I also added a tiny tiny bit of chromatic abberation using the apChroma tool to the bubbles.
2/17/25
Week 7 Edit

2/10/25
Most up to date Continutity Quilt!
2/8/25
To really target the layers to get that focus, I resampled the Deep slices for using the Pixelfudger Deep gizmo set

2/6/25
In class today we got Deep working!!

- bubbles might be too thin
- the depth complexity is too high (revealing the geometry)
- opacity thresholds might be too low or too high within the deep render options
- depth sampling might need to be upped to properly render the opacity of the bubbles (alpha may need to be rendered in the deep exrs
2/5/25
After meeting with the mentors yesterday, the team went over our main points of attack for this week. Implementing camera moves for shots 1,2,3. Merging 2-3 into the same shot, using a subtle camera move to link them together. Deep for bubbles!! I'm so excited to get Deep working. I've never had the opportunity to work on a project using it yet, but I have done a whole bunch of research about how to implement Deep into comp projects.2/3/25
Continuity Quilt
2/2/25
Here's the current node trees for shots 2-6! when handeling lots of aovs, I like to seperate them and add them back in, so I'm able to have as much control as possible over each aov! The shuffles are labled as such for which aov they are. ** Note Shot 1 is not here as there were rendering issues Shot 2




1/27/25
Mojie gave me the most up to date version of shot 3 to test the depth out in Nuke. Here's that test.